Warning

This section contains legacy information still valid for rFactor (first released in 2007) and other games based on the same engine (i.e., gMotor2.0; e.g., GTR, GT Legends, Race07).

rFactor Modding Documentation

This is basically a backup of the old and, unfortunately, incomplete official ISI rFactor modding tutorial. Only minor modifications or corrections of the original contents were made for a better reading. Comments from the original author remained in the text, additional notes were put into formatted note boxes. The below introduction was part of the original tutorial.


Introduction

Welcome to the official rFactor modding tutorial. Here you will find in-depth explanations of new features available in rFactor. We have also included explanations of selected older variables in the open-source files which have been part of our older products, these are provided for new commers to the modding scene and those who simply wish to further their understanding. Welcome to the future of racesims…

Overview

This is an overview into how rFactor works. This section illustrates the file structure and describes the uses of the differing file types used in rFactor.

Car Skinning

In this tutorial we assume readers have some prior painting skills. If not, visit the Links page. From there you should find links to help with those skills.

Vehicle Creation & Conversion

Converting vehicles from older ISI products to rFactor and creating new vehicles for rFactor.

Physics

Physics

Physics Glossary

Physics Glossary

Track Creation

Track Creation

Cameras

Description and instructions on the different camera types available in the game.

FAQ

FAQ’s

Links Collection

Links